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If you move a player from one group to another in the BSN Web UI and either or both groups do not have a presentation scheduled, the move will fail to apply. The player will look like it moved, then shortly thereafter will pop back up in the original group. Make sure presentations are scheduled on both the source and destination groups before trying to move the player. |
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Why are the player Err and Pwr lights both
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flashing during BSN Setup?
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This error occurs when the player cannot reach the BrightSign Network servers during the setup process. The initial setup process instructs the player to download a setup file (also known as a "recovery" file) from the BSN servers. If the player cannot download this setup file, it will flash the Err and Pwr LEDs and reboot after a few moments. This process will repeat until the player can establish a connection to the BSN servers and download the setup file. The Err and Pwr LEDs flash in unison on Series 4 (XTx44, XDx34, HDx24, LS424) and Series 3 (XTx43, XDx33, HDx23, LS423) models. On earlier models, the Err and Upd LEDs flash instead. To troubleshoot this problem, you will need to resolve the connectivity issue between the player and the BSN servers. These are common connectivity issues: No Internet accessYou can perform Network Diagnostic tests to determine if the player has general Internet connectivity. There are two ways to perform these tests:
The DNS servers cannot resolve the BSN serversThe BrightSign Network servers are located on an Amazon S3 instance. If your provider cannot resolve these addresses, try configuring your network to use the Google Public DNS by setting the DNS addresses to 8.8.8.8 and 8.8.4.4. Proxy or firewall issueA network proxy or firewall may be blocking calls to the BrightSign Network servers on Amazon S3. See this FAQ for a list of ports and IP addresses that should be allowed. SSL or HTTPS issueThe initial setup step requires a secure call to the BSN servers. This call will fail if there's a certificate issue on the network or if a proxy server on the network is rejecting secure calls. The player cannot reach the default time serverThe player uses a BSN-based time server to set its time and date. Even if you set a different Time Server during the player setup process, the player must use the default time server the first time it checks in with BSN. This issue is caused by a firewall blocking HTTP time (HTP) calls or, if the player has been configured to use NTP, calls on UDP port 123. |
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