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bsn.Control and bsn.Content were formerly named Control Cloud and Content Cloud, respectively. |
The software used to manage the content that players will display is known as a Content Management System, or CMS. Content management consists of the following activities:
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Content authoring may be included as part of the CMS, although in many cases (such as with HTML/web-based presentations described below), authoring is done outside of the CMS.
CMS Options
There are a number of CMS solutions available which can be broadly categorized into three options.
Option 1: Free CMS
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BrightAuthor:connected is BrightSign’s free, all-in-one app for player setup / management, authoring, and content management. This CMS is best for users who:
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Note that BrightAuthor:connected is our latest app for managing content and players. Although similarly named, it is different from BrightAuthor, our legacy app. Development of BrightAuthor has largely ceased and the app will eventually be deprecated and replaced with BrightAuthor:connected. |
Option 2: bsn.Content
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(Paid)
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BrightSign’s subscription-based bsn.Content Cloud offers robust cloud-based content management for larger player networks (typically 10 or more players) . The Content Cloud and can be accessed using either BrightAuthor:connected or a web browser (e.g., Chrome) at bsnBSN.cloudCloud. More details about this option on the next page.
Option 3: Partner CMS (Paid)
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Users can opt to use a non-BrightSign CMS, often referred to as a Partner CMS. These users will use a web browser to interface with the Partner CMS for content management. Player setup and management are also done using a web browser via control.bsn.cloud (more about this on the next page).
In most cases, the partner company will already have an established relationship with the user from the sale of the player. If you are unsure about this, inquire with the company from which the player was purchased.
Authoring
Generally speaking, there are two approaches for authoring player content:
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Thanks to the Chromium engine built-in to every player, players are capable of displaying standards-compliant web pages. Common web technologies (i.e., HTML, JavaScript, etc.) can thus be used to create web-based presentations for players to display.