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Overview

Video wall creation usually consists of:

  1. Preparing the content - usually by dividing it for multiple screens
  2. Using software tools to distribute that content to the players
  3. Configuring the players to render the content into a cohesive video wall

BrightSign software and hardware simplifies these tasks. This documentation describes the primary methods available to BrightSign customers to create video walls using our software and hardware. Select a method based on your BrightSign player(s) and the video assets you want to display.


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ON THIS PAGE

Table of Contents
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Note

You cannot use BrightWall video creation methods if you are using standalone publishing, because you must be connected to a network (additional configuration is required after publishing the presentation).



When distributing content across more than one row of screens (starting with 1x2 screens), the rate of refresh at the intersection of the top and bottom screen differs by one video frame

Video Walls using XC5 Players

XC5 players can distribute video to up to four screens. All screens must be in either portrait or landscape orientation.

Manual/Legacy Video Wall Creation

VideoWall Link/Synchronization is a legacy method to create a video wall presentation with Series 3, 4, and 5 players in BrightAuthor:connected. This method is completely manual so it is unconstrained in terms of the number of screens and screen rotation.

Video Wall Bezel Compensation

See Configuring Configure a Video Wall with Bezel Compensation to calculate the correct bezel compensation for your video wall.

Industry-wide Video Wall Challenges

Though BrightSign makes it easy to create video walls, there are some general hardware challenges that you should be aware of:

.

This creates a one frame offset where the bottom of Screen 1 meets the top of Screen 2 (see Image 1).
  • When taking a snapshot of an XC5 player, this offset is exaggerated in the snapshot by one frame of video from Screen 1, to Screen 2, to Screen 3 and to Screen 4, with a frame offset of 3 to 4 frames between Screen 1 and Screen 4. This is because the snapshots are captured one at a time in a sequence from Screen 1 to Screen 4. (see the snapshot in Image 2)

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    Image 1

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    Image 2