borderColor | #3D3D3D |
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bgColor | #F4F4F4 |
titleColor | #3D3D3D |
borderWidth | 0 |
titleBGColor | #3D3D3D |
borderStyle | solid |
ON THIS PAGE
Note |
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You cannot use BrightWall video creation methods if you are using standalone publishing, because you must be connected to a network (additional configuration is required after publishing the presentation). |
Video Walls using XC5 Players
XC5 players can distribute video to up to four screens. All screens must be in either portrait or landscape orientation.
Manual/Legacy Video Wall Creation
VideoWall Link/Synchronization is a legacy method to create a video wall presentation with Series 3, 4, and 5 players in BrightAuthor:connected. This method is completely manual so it is unconstrained in terms of the number of screens and screen rotation.
Video Wall Bezel Compensation
See
Configure a Video Wall with Bezel Compensation to calculate the correct bezel compensation for your video wall
General Video Wall Challenges
Though BrightSign makes it easy to create video walls, there are some industry-wide hardware challenges that you should be aware of.
Refresh Rates
When distributing content across more than one row of screens (starting with 1x2 screens), the rate of refresh at the intersection of the top and bottom screen differs by one video frame. This creates a one frame offset where the bottom of Screen 1 meets the top of Screen 2 (see the image below).
Synchronization Limitations
Downstream processing by display devices can result in out-of-sync playback, even if players are on the same frame, corrected for drift, and have the same redraw timing:
Display smoothing or scaling can result in a frame or redraw delay. To fix this, disable display processing if possible. Otherwise, ensure that all displays are set and connected identically.
- Different display sets may have different timing if unlinked parallel processors are used for wall or tile processing.
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If there is more than one leader on the same domain, the followers will get confused and jump back and forth between different points in their playback as they try to follow conflicting leader commands.
Snapshots
When taking a snapshot of an XC5 player, this offset is exaggerated in the snapshot by one frame of video between each screen, from 1 to 2 to 3 to 4. This results in a frame offset of 3 to 4 frames between Screen 1 and Screen 4. This is because the snapshots are captured one at a time in a sequence from Screen 1 to 4.