The UDP Input event specifies the action that occurs when the BrightSign player receives a UDP (User Datagram Protocol) message from another device on the local network. Source devices can include, but are not limited to, tablets running the BrightSign App, other BrightSign players, and PCs/Macs.

Modifying User Variables

You can use a UDP Input event to modify the values of User Variables. To enable these options, click the Advanced tab:

Tip

You can use the Input specifies variable option to modify more than one User Variable with a single event. Use the following UDP string: <variable name> : <variable value> !! <variable name> : <variable value>

Note

It is possible to check both Assign input to variable and Input specifies variable boxes for more complex functionality. For example, you can use Specify fixed variable to assign the entire UDP string to one variable, while at the same time using Assign wildcard to variable to assign a subset of that string to another variable.