To create a system object, first load the brightsign/system
module using the require()
method. Then create an instance of the system class.
var systemClass = require("@brightsign/system"); var system = new systemClass(); |
Use this interface to call system-software methods.
void reboot() |
Instructs the player to perform a soft reboot.
void factoryReset() |
Instructs the player to perform a factory reset.
void rebootWithCrashReport() |
Instructs the player to perform a reboot with a crash report.
Promise<void> setImageSizeThreshold(Size size) |
Changes the maximum allowed resolution for images. This method accepts a Size interface specifying the new allowed resolution.
The default image resolution limit is 2048x1280x32bpp (or 4096x2160x32bpp for XTx44, XTx43, XDx34, XDx33, 4Kx42 players). Displaying images larger than the default value may deplete the graphics memory and cause a crash, so we recommend testing a script that uses this method thoroughly before deploying it in a production environment.
Tip Without altering the default maximum resolution, you can increase the maximum width of images by sacrificing height (e.g. using a 4096x640x32bpp image on non-4K-capable players is allowed). You can also increase the maximum width/height by reducing the bpp value (e.g. using a 4096x1280x16bpp on non-4K-capable players is allowed). |
This interface describes the dimensions of an image.
width
int: The width of the image
height
int: The height of the image
var systemClass = require("@brightsign/system"); var system = new systemClass(); imageSize = {}; imageSize.width = 4224; imageSize.height = 2376; system.setImageSizeThreshold(imageSize).then( console.log("Image threshold configured.")) .catch( function(data) { console.log(JSON.stringify(data)); }); |