UDP Event

 

 

 

The UDP Input event triggers when the BrightSign player receives a UDP (User Datagram Protocol) message from another device on the local network. Source devices can include tablets/smartphones running the BrightSign App, other BrightSign players, and PCs/Macs.

  • Specify UDP input: Enter the UDP message string that will trigger the event. You can also use the <any> wildcard to match some or all of the UDP message string (i.e., entering <any> in this field will match all UDP messages, while entering mycommand_<any> will match any UDP message that begins with mycommand_).

  • Label: Specify a label for the UDP command button in the BrightSign App. By default, the command label will be the same as the UDP message string.

  • Show in BrightSign App: Display the command button corresponding to the UDP Input in the BrightSign App.

  • Assign input to variable: Assign the content of the UDP message to a User Variable.

    • Input specifies variable: The UDP message string will dynamically specify which User Variable to modify. The UDP message string must be sent in the form of <variable name>:<variable value>.

    • Specify fixed variable: The UDP string will modify a fixed User Variable. Use the dropdown list to choose which User Variable the UDP input will modify. The UDP string must be sent in the form of <variable value>.

You can use the Input specifies variable option to modify more than one User Variable with a single event. Use the following UDP string format:

<variable name>:<variable value>!!<variable name>:<variable value>

  • Assign wildcard to variable: Specify the value of a User Variable using the <any> wildcard. Select the User Variable to modify using the dropdown menu to the right. The Specify UDP Input field must contain the <any> wildcard, either by itself or with additional text (e.g., message_<any>).