assetfetcher
The assetfetcher object allows for downloading files to an asset pool (which is represented in JavaScript as an assetpool instance).
assetfetcher IDL
interface AssetPoolFetcher {
AssetPoolFetcher(AssetPool pool);
Promise<void> start(AssetList list, AssetPoolFetcherParams assetPoolParams[optional]);
Promise<void> cancel();
};
interface FileEvent {
attribute String type;
attribute String fileName;
attribute int index;
attribute int responseCode;
attribute String error;
};
interface ProgressEvent {
attribute String type;
attribute String fileName;
attribute int index;
attribute int total;
attribute long currentFileTransferred;
[optional] attribute long currentFileTotal;
};
interface AssetPoolFetcherParams {
attribute Authentication auth;
attribute bool enableUnsafeAuthentication;
attribute bool enableUnsafeProxyAuthentication;
attribute bool enableEncodings;
attribute bool enablePeerVerification;
attribute bool enableHostVerification;
attribute String certificatesFile;
attribute HeaderList headers;
attribute String proxy;
attribute Array<String> proxyBypassList;
attribute unsigned int progressInterval;
attribute unsigned int fileRetryCount;
attribute String relativeLinkPrefix;
attribute String interfaceName;
attribute MinTransferRate minimumTransferRate;
attribute double maximumTransferRate;
attribute bool onlyRequestCache;
};
interface Authentication {
attribute String username;
attribute String password;
};
interface Header {
attribute String value;
};
interface MinTransferRate {
attribute int bytesPerSecond;
attribute int periodInSeconds;
};
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Object Creation
To create an assetpoolfetcher object, you will first need to create an assetpool instance. Then, load the brightsign/assetpoolfetcher
 module using the require()
 method, and create an instance of the assetpoolfetcher class using the assetpool instance.
const AssetPoolClass = require("@brightsign/assetpool");
let assetPool = new AssetPoolClass("SD:/pool");
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const AssetPoolFetcherClass = require("@brightsign/assetpoolfetcher");
let assetPoolFetcher = new AssetPoolFetcherClass(assetPool);
AssetPoolFetcher
This interface allows you start or stop the asset fetcher.
start()
Promise<void> start(AssetList list, AssetPoolFetcherParams assetPoolParams[optional])
Begins fetching the files specified in the passed assetpool.AssetList interface. The fetching process is configured with the passed AssetPoolFetcherParams interface. The start()
 promise returns when the asset-fetching process is complete. Alternatively, the promise will be rejected if the assetpoolfetcher instance has already been started. This method may cause assets to be pruned.
cancel()
Cancels the asset-fetching process. The promise will not be resolved until cancellation is complete.
FileEvent
This interface contains information about a file-transfer attempt.
type
string: ContainsÂfileevent
 to indicate the type of the event.fileName
string: The name of the asset being downloaded.index
int: The zero-based index of the file in the assetpool.AssetList interface.responseCode
int: The protocol response code associated with the event. The following codes indicate success:200: Successful HTTP transfer
226: Successful FTP transfer
0: Successful local file transfer
Note
There are also numerous error codes in case of failure; see this page for a non-exhaustive list.Â
error
string: A textual error message which may be more descriptive than the responseCode for local errors.
ProgressEvent
This interface contains information about the asset-fetching process.
type
string:Â Â ContainsÂprogressevent
 to indicate the type of the event.fileName
string: The name of the file currently being downloadedindex
int: The zero-based index of the current file in the assetpool.AssetList interfacetotal
int: The total number of files in the AssetList objectcurrentFileTransferred
long: The number of bytes that have been downloaded so far for the current asset.currentFileTotal
long optional: If the size of the asset in bytes was known prior to the download starting then it is provided in this property. If the size was not known then this property may not be present.
AssetPoolFetcherParams
This interface contains configuration parameters for the asset-fetcher process.
auth
Authentication: An Authentication interface specifying the credentials to use when downloading the assetenableUnsafeAuthentication
 bool: A flag enabling basic HTTP authentication. HTTP authentication uses an insecure protocol, which might allow others to easily determine the password. The assetpoolfetcher object will still prefer the stronger digest HTTP if it is supported by the server. If this parameter isÂfalse
 (which is the default setting), it will refuse to provide passwords via basic HTTP authentication, and any requests requiring this authentication will fail.enableUnsafeProxyAuthentication
bool:Â A flag enabling basic HTTP authentication against proxies. HTTP authentication uses an insecure protocol, which might allow others to easily determine the password. If this parameter isÂfalse
, it will refuse to provide the proxy password via basic HTTP authentication, and any requests requiring this authentication type will fail. UnlikeÂenableUnsafeAuthentication
, this parameter is set toÂtrue
 by default.ÂenableEncodings
bool:  A flag enabling HTTP compression, which communicates to the server that the system can accept any encoding that the assetpoolfetcher instance is capable of decoding by itself (this behavior is enabled by default). Supported encodings currently include "deflate" and "gzip", which allow for transparent compression of responses. Clients of the assetpoolfetcher instance see only the decoded data and are unaware of the encoding being used.enablePeerVerification
bool:Â A flag that enables checking of TLS/SSL certificates. This parameter is set toÂtrue
 by default. Disabling peer verficiation allows you to bypass an expired certificate check.enableHostVerification
bool:Â A flag that enables checking of the TLS/SSL certificate for the correct hostname. This parameter is set toÂtrue
 by default. Disabling host verification allows you to accept a certificate being sent for the wrong hostname.
Important
Peer verification and host verification are important security checks that prevent "man-in-the-middle" attacks. These features should only be disabled after careful consideration of the security implications.
certificatesFile
string: The filename of an alternative set of CA certificates for the connection. This method is useful if the connection certificates are signed by a CA that is not on the the default trusted list (for example, if your organization uses a private CA hierarchy that is not signed by a well known root CA). This file replaces the default list, so the passed certificate file must contain all acceptable CA certificates required for the connection.headers
HeaderList: A list of headers that will be passed to HTTP requests made by the assetpoolfetcher instance.proxy
string: The name or address of the proxy server that will be used by the assetpoolfetcher instance. The proxy string should be formatted as "http://user:password@hostname:port". It can contain up to four "*" characters; each "*" character can be used to replace one octet from the player's current IP address. For example, if the IP address is currently 192.168.1.2, and the proxy is set to "proxy-*-*", then the player will attempt to use a proxy named "proxy-192-168". If present, this setting overrides the player global proxy setting.proxyBypassList
Array<String>: A list of hosts to exempt from the proxy setting. The list should consist of one or more hostnames (IP addresses cannot be used). The assetpoolfetcher instance will attempt to reach the specified hosts directly rather than using the proxy that has been specified with theÂproxy
 parameter. For example, the hostname "example.com" would exempt "example.com", "example.com:80", and "www.example.com" from the proxy setting. If present, this setting overrides the global proxy bypass setting.progressInterval
unsigned int:Â The interval (in seconds) between progress events when an individual file is being downloaded. Setting the interval toÂnull
 disables all progress events. Setting the interval to 0 specifies that events should be generated as often as possible, though this will slow down the transfer process. If the interval is set to 0 or any positive integer, events will always be generated at the start and end of the file download irrespective of elapsed time. The default interval is 300 seconds.fileRetryCount
unsigned int: The maximum number of times each file download will be retried before moving on to the next file download. The default retry count is five.relativeLinkPrefix
string: A prefix that will be prepended to links that lack a protocol in the AssetList object. Normally, this method is used to makeÂfile:///
 URIs drive agnostic, but it can also be used to reduce the size of the sync spec if all files are stored in the same place. Links that have a protocol are not affected by this method.interfaceName
string: A string specifying which network interface the assetpoolfetcher instance should try to use for network access, for example "eth0" for Ethernet or "wlan0" for WiFi. The default behavior (indicated by a null value) is to send requests using the most appropriate network interface, which may depend on the routing metric configured via the networkconfiguration object. If multiple interfaces are on the same layer 2 network, this method may not work as expected due to the Linux weak-host model.minimumTransferRate
MinTransferRate: A MinTransferRate interface specifying the average minimum transfer rate for file downloads. If a file transfer falls below this rate, it will be terminated.maximumTransferRate
long:Â The maximum transfer rate for file downloads. The source data rate isn't under the direct control of the BrightSign player, but download rates should average below the specified value over time.ÂonlyRequestCache
bool: A flag indicating that the player should disconnect shortly after beginning the asset download. If the player is set to use a suitably configured proxy (either globally or via the AssetPoolFetcherParams interface), then the proxy will continue to download the files, making them readily available for asset-fetching calls in the future. If this parameter isÂtrue
, theÂfileevent
 will return response code 202 ("Accepted") to indicate success. Other errors will be reported as usual. TheÂprogressevent
 for the final all-files-complete event will always be -2 ("EVENT_ALL_FAILED") because the download does not complete.
Authentication
This interface contains authentication information for downloading files.
username
string: The user name for authenticationpassword
string: The password for authentication
Header
This interface contains a list of headers to pass to a file download URL. Each entry in the list contains the following parameters:
value
string: The header value
MinTransferRate
The values in this interface are used to calculate the minimum transfer rate.
bytesPerSecond
int: The transfer rate below which, when it is averaged over theÂperiodInSeconds
, the file transfer will be terminatedperiodInSeconds
int: The time frame over which theÂbytesPerSecond
 measurement is averaged
Note
If the transfer is over the Internet, you may not want to set the periodInSseconds
 to a small number in case network problems cause temporary drops in performance. For large file transfers and a small bytesPerSecond
 limit, averaging fifteen minutes or more may be appropriate.