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The BrightSign operating system (BrightSignOS or BOS) is derived from Debian, an open-source Linux-based OS , with based on the Yocto and OpenEmbedded projects. It includes substantial BrightSign modifications that include a read-only root filesystem in NVRAMflash memory, a Chromium rendering engine, and additional components for audio/video processing and security.
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Thanks to the built-in Chromium engine, BrightSign players are able to run any Chromium appHTML/JavaScript application. BrightSign players are highly specialized and although they are based on a Linux OS, they are not general-purpose Linux PCs. They cannot run Linux apps nor are they capable of running apps for Android, iOS, or Windows. However, if you have a native Android, iOS, or Windows app, talk to us about how we may be able to help you leverage your existing code to run natively on our players.
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Note that the term “firmware” is occasionally used in BrightSign’s documentation. “Firmware” refers to BrightSignOS. |
Hardware
By utilizing a mobile-phone style chipset instead of a typical PC chipset, BrightSign players are able to be compact, highly-efficient, and, because they’re fan-less, completely silent. Performance is maximized by running all video decoding and encoding through dedicated hardware.
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You can learn more about the current BrightSign hardware lineup here.
Next, learn about Player Storage.