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Comment: Added supported time server protocols from Zendesk Support page.
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Table of Contents

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  • Network connection priority:This section will display all of the network connections that you have enabled (in Image 1, Wireless WiFi, Wired Ethernet, USB Cellular). Drag them to the top or bottom of the list to change the order of priority. 

    If the prioritized (primary) network connection loses connectivity to BSN.cloud services, it will fall back to the next connection in priority. When the primary connection is restored, the player will switch back to it.

  • Specify hostname: Designate a custom hostname for the player on the local network. By default, the player serial number is used to generate a unique hostname (i.e. "brightsign-<serial_number>").

  • Use Proxy: Configure the player to use a proxy server:

    • Address: Set the name or address of the proxy server used for HTTP and FTP requests. The proxy string should be formatted as "http://user:password@hostname:port". The hostname can contain up to four "*" characters; each "*" character can be used to replace one octet from the current IP address. For example, if the IP address is currently 192.168.1.2, and the proxy is set to "proxy-*-*", then the player will attempt to use a proxy named "proxy-192.168".”

  • Limit Content Downloads: Check this box to restrict player content downloads to a certain time of day. This is useful if you want to limit network traffic during peak hours. This option is not available on Standalone and Local File Networking setups, because it is not applicable for those configurations.

    • Start of Range: The beginning of the time frame during which content downloads can occur.

    • End of Range: The end of the time frame during which content downloads can occur.

  • Time Server: Specify the server (using a supported protocol) that the player should use to synchronize its clock. Players use the BSN.cloud time server at http://time.brightsignnetwork.com by default.  . Supported protocols are as follows:

    • ntp://host - Uses NTP.  

    • http://host[:port] - Uses HTTP [with an optional port].

    • https://host[:port] - Uses HTTPS [with an optional port].

    • httpns://host[:port] - Uses HTTPS [with an optional port], but ignores cert failures.

Certificates

You can potentially run out of space on your player if you do not remove any existing CA packages before adding new ones. Seehttps://brightsign.atlassian.net/wiki/spaces/DOC/pages/370674799/roKeyStore#RemoveCAPackage(package_name-As-String)-As-Boolean for information on how to remove a CA package.

Some networks require certification. CA certificates are added to players as part of an initial player setup or throughroKeyStore. To add CA certificates to a player setup in BrightAuthor:connected:

  1. In the Network tab under Setup, open the Network Configuration section.

  2. Select the Certificates section of Network Options (see image 2):

    1. Name: Designate a unique name. 

    2. Certificate: Browse to select the file that you want to add.

    3. Select Apply to apply the certificate.

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