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Use the Interactive tab to configure settings for serial, USB, and UDP communications.
Serial
Use this section to configure serial port communications:
UDP
Use this section to configure UDP communications:
- UDP Destination Address: Specify where UDP commands generated by the presentation should be sent:
- Specific IP Address: Enter a single destination IP address in dotted quad form.
- All devices on the local subnet: Select this option to broadcast UDP messages to all devices on the local subnet.
- UDP Destination Port : Specify the destination port for UDP messages generated by the presentation.
- UDP Receiver Port: Specify the port used by the player to receive UDP messages (for triggering UDP Input events on the player).
Synchronization
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Check the Enable enhanced synchronization box to use a player synchronization scheme similar to the BrightWall™ feature. When this feature is enabled, interactive presentations using Synchronize events can be easily linked by a master/slave scheme: The presentation sending a Synchronize command acts as the master, while the presentation(s) using Synchronize events act as slaves. Synchronize events associated with slave presentations will trigger within a few milliseconds of the Synchronize command associated with the master presentation.
- Master: Select this option to have the presentation send Synchronize commands. A master presentation cannot contain Synchronize events (i.e. you cannot chain one master presentation to another).
- Slave: Select this option to have the presentation receive Synchronize commands (via Synchronize events).
- Domain: Enter a domain number between 0 and 127. This number needs to be unique for each set of master/slave presentations on the local network. This will ensure that multiple groups of synchronized presentations can operate on the same local network without synchronization messages interfering with each other.
Touch
Use this section to configure Rectangular Touch events:
- Cursor: Select a mouse display option for Rectangular Touch events:
- Always hide cursor: The mouse cursor will never appear with Rectangular Touch events.
- Always display cursor: The mouse cursor will always appear with Rectangular Touch events
- Auto display cursor: The mouse cursor will be present only if there is more than one touch region on the screen.
- Flip coordinates: Check this box to reverse the coordinates of the touchscreen input.