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Info

bsn.Control and bsn.Content were formerly named Control Cloud and Content Cloud, respectively.

Player Setup

As covered in the Start Here section, new players must first be set up before they can do much of anything. This process involves applying a Setup to the player. The Setup applies various settings to the player (network settings, Publishing Mode, logging, etc.) and includes a Player App which provides instructions for what the player should do upon startup.

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Player Provisioning

As was also mentioned in the Start Here section, the term provisioning refers to using BSN.cloud to set up a player, and given that BSN.cloud (either the bsn.Control or bsn.Content tiers) is used the vast majority of time to set up players, the term provision is often used when referring to player setup.

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Info

Provisioning of players can be done for free using either BrightAuthor:connected or the unbranded bsn.Control interface at control.bsn.cloud. However, since control.bsn.cloud is the interface preferred by most partners, this guide will largely focus on using control.bsn.cloud.

Setup

Setups can be created using the free and unbranded bsn.Control interface at control.bsn.cloud. Setups can be saved to the Setup Library to be used or modified in the future.

Once created, Setups can be applied to a player or group of players using control.bsn.cloud. Alternatively, the information contained in a Setup can be directly incorporated into the Player App (described below) and manually copied to the player’s storage device.

Player Settings

The Setup establishes various player settings which include things like Publishing Mode, network settings (Ethernet, WiFi, etc.), player identification (name and description), logging, and more.

Player App

The set of files and folders that instruct the player what to do upon boot up is collectively known as the Player App. At a minimum, the Player App must contain an autorun.brs file (the .brs extension denotes a BrightScript file) which instructs the player what to do upon startup.

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