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All player entities are structured as follows:

entity:

  • Id int A unique identifier for the device instance

  • Serial string The device serial number 

  • Model stringThe model name and suffix (see Player Models Enumeration (2020/10))

  • Family PlayerFamilyThe model family of the device (see Player Family Enumeration (2020/10))

  • RegistrationDate DateTimeA UTC timestamp indicating when the player instance was registered. See DateTime for more information about this data type.

  • LastModifiedDate DateTimeA UTC timestamp indicating when the player instance was last modified. See DateTime for more information about this data type.

  • Settings PlayerSettings:  Returns the Player Settings Entity

  • Status PlayerFullStatus: Returns the Player Full Status Entity

  • Subscription PlayerSubscription: Returns the Player Subscription Entity

  • TaggedGroups TaggedGroupInfo[]:

    • Id int: The unique identifier for the tagged group

    • Name string: The name of the tagged group

  • Tags Dictionary<string, string>An object where the tag keys are object properties and the tag values are the values of these properties. See the example below but note that the value is not necessarily "Country", "City", and "Number", but can be any object property value:

    • string::[Device].<Country>: "Ukraine"

    • string::[Device].<City>: "Odesa"

    • number::[Device].<Number>: "1"

  • Permissions Permission[]: The device permissions entity. See the Permission Entity.

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