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The USB event triggers when a BrightSign player receives the specified input from a connected USB device (for example, a keyboard, mouse, or other peripheral). This feature is typically used to provide interactivity or automate certain functions.
As of BrightAuthor:connected 1.32.0, you can specify <any> or <*> for USB events through the "Assign Input to variable" and "Assign wildcard to variable" check boxes.
In the Specify USB input field, enter the USB input string that will trigger the event.
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