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Table of Contents

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Some networks require certification. CA certificates are added to players as part of an initial player setup or throughroKeyStore. To add CA certificates to a player setup in BrightAuthor:connected:

  1. In the Network tab under Setup, open the Network Configuration section.

  2. Select the Certificates section of Network Options (see image 2):

    1. Name: Designate a unique name. 

    2. Certificate: Browse to select the file that you want to add.

    3. Select Apply to apply the certificate.

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  • Network Configuration

    • Static Address: If this is selected, the fields below will be enabled

      • IP Address: This value must be provided.

      • Subnet Mask: This field will error if it fails subnet mask validation.

      • Default Gateway: The default gateway is any IPv4 address, The gateway address will be validated against the subnet mask and will error if it is not valid.

      • DNS1: This value must be provided to resolve domain names to the IP address.

      • DNS2: This value is optional.

      • DNS3: This value is optional.

      • VLAN ID: A VLAN ID is optional for physical LAN and required when using one or more virtual LANs.

      • Add VLAN: Allows the user to add virtual LANs. Use the trashcan on the top right to delete these additional addresses if they are not needed.

  • Rate Limit Network Download Traffic: Set rate limitations for downloading content. You can also set rate limitations for During content download window and During initial downloads.

    • Unlimited Download Rate: Sets no limit on downloads.

    • Default limit: Sets the default limit (2000 Kbps) on downloads.

    • Specify limit: Sets a customized limit. Enter a limit in the text field (in Kbps).

  • Data Types Enabled: Use the checkboxes to determine the data types that can be transferred using the connection. You can enable/disable downloads (ContentText FeedsMedia Feeds), as well as uploads (HealthLog Updates).

Wireless

Any networked model that doesn't have a wireless module can use a wireless bridge (game adapter) connected to the Ethernet port. 

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  • Enable Wireless Networking: Selected this to use Network Settings to enable your network.

  • Network Settings: Specify how the player should connect to the wifi access point.

    • SSID: Enter the wireless network's name

    • Security Key: Enter the wireless network's passphrase

    • Static Address: This is optional. If there is no DHCP network on the static server, enter the static IP address for the player.

  • Network Security: Set up authentication for your WiFi connection

    • Chose Network Authentication Variant:

      • EAP-TLS: Authenticate using Extensible Authentication Protocol - Transport Layer Security (defined in https://www.rfc-editor.org/rfc/rfc5216.html )

      • PEAP/MSCHAPv2: Authenticate using Protected Extensible Authentication Protocol.

    • Choose EAP-TLS Certificate: Select a certificate-based authentication and enter an optional passphrase:

      • PKCS#12

      • X.509 PEM/DER

  • Rate Limit Network Download Traffic: Set rate limitations for downloading content. You can also set rate limitations for During content download window and During initial downloads.

    • Unlimited Download Rate: Sets no limit on downloads.

    • Default limit: Sets the default limit (2000 Kibit/s) on downloads.

    • Specify limit: Sets a customized limit. Enter a limit in the text field (in Kbit/s).

  • Data Types Enabled: Use the checkboxes to determine the data types that can be transferred using the connection. You can enable/disable downloads (ContentText FeedsMedia Feeds), as well as uploads (HealthLog Updates).

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