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The autorun.brs file provides specific instructions to the player for what to do upon startup. For example, an autorun file may instruct the player to display a specific .html file which can be either local to the player or reside on an external website. Alternatively, an autorun file may instruct the player to check a particular URL for updated presentations and/or content and, if new files are available, download them and play them.
Upon bootup, the player searches for certain files. The player’s search follows a prescribed sequence as shown below.
As mentioned in the Player Storage section, the player will search for storage devices in a predefined order.
The player first looks for an autorun.brs file in the root directory of the first storage device it encounters.
If found, autorun.brs is executed.
If an autorun.brs file is not found, the player looks for an autorun.zip file in the same root directory.
If an autorun.zip file is found and it also contains within it an autozip.brs file, the player will unzip the autorun.zip file, in the process overwriting any existing files on the storage device.
The player will then reboot.
If an autorun.zip is not found, the player will query the BSN.cloud provisioning service (often referred to as B-Deploy) to see if the player has previously been provisioned. More details about provisioning will be covered later in this guide.
Both autorun.brs and autozip.brs must be written in BrightScript and be given the specific filenames indicated.
Additional information about these files can be found here.
.
Sample autorun.brs
This autorun.brs file instructs the player to display a local HTML file, specifically, index.html:
Sub Main()
'Create the BrightSign event handler.
msgPort = CreateObject("roMessagePort")
'Define the screen viewing area.
r = CreateObject("roRectangle", 0, 0, 1920, 1080)
'Set the URL where the presentation resides. This can be either local or external.
config = {
url: "file:///index.html",
}
'Create an HTML event since our presentation is an HTML file.
h = CreateObject("roHtmlWidget", r, config)
h.SetPort(msgPort)
sleep(10000)
h.Show()
'Event loop to ensure that the script runs indefinitely
while true
msg = wait(0, msgPort)
print "type(msg)=";type(msg)
if type(msg) = "roHtmlWidgetEvent" then
eventData = msg.GetData()
if type(eventData) = "roAssociativeArray" and type(eventData.reason) = "roString" then
print "reason = ";eventData.reason
if eventData.reason = "load-error" then
print "message = ";eventData.message
endif
endif
endif
end while
End Sub
Sample autozip.brs
This autozip.brs file instructs the player to unzip the autorun.zip file:
'name file autorun.zip
' Content update application
Sub Main()
path$= FindDestPath()
source$= FindSourcePath()
package = CreateObject("roBrightPackage", source$+"autorun.zip")
package.SetPassword("test")
package.Unpack(path$)
package = 0
CreateDirectory(path$+"brightsign-dumps")
CreateDirectory(path$+"pool")
CreateDirectory(path$+"feed_cache")
CreateDirectory(path$+"feedPool")
DeleteFile(path$+"autozip.brs")
DeleteFile(source$+"autorun.zip")
a=RebootSystem()
End Sub
Function FindDestPath()
if not IsFirmwareValid() then
return "SD:/"
end if
destinationPaths = ["SSD:", "SD:", "USB1:"]
for each destination in destinationPaths
if IsMounted(destination) then
return destination+"/"
end if
next
return "unknown"
End Function
Function FindSourcePath()
if not IsFirmwareValid() then
return "SD:/"
end if
sourcePaths = ["USB1:", "SD:", "SSD:"]
for each source in sourcePaths
if IsMounted(source) and CheckFile(source+"/autorun.zip") then
return source+"/"
end if
next
return "unknown"
End Function
Function IsMounted(path as String)
if CreateObject("roStorageHotplug").GetStorageStatus(path).mounted then
return true
end if
return false
End Function
Function IsFirmwareValid()
di = CreateObject("roDeviceInfo")
return di.FirmwareIsAtLeast("7.0.60")
End Function
Function CheckFile(path as String)
file = CreateObject("roReadFile", path)
if type(file) = "roReadFile" then
return true
end if
return false
End Function
Next, we will look at the various content sources that players are able to utilize.