You can look for the sync.checkforcontent.request message received entries in the player's system log (available via the RDWS) to monitor these events. If the player is disconnected and/or does not accept messages, the server repeats them multiple times with decreasing frequency and eventually stops. The player also checks for missed settings and schedule updates every six hours and retries if it cannot reach bsn.Content, and requests settings and schedule from the server after each reboot. |