BSN.Cloud Operations FAQs
- BrightSign TechDocs
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How does BSN.Cloud notify the player of new BrightAuthor:connected content?
All connected and healthy players establish and keep persistent WebSocket connections with bsn.Content. If a player has "BSN" setup type and an active subscription, it will receive events from the server when either its settings or schedule are changed by any user in BrightAuthor:connected. The event propagation should take not more than few minutes (typically one minute), and the player requests the new settings or schedule immediately after receiving such an event.
Dynamic Playlists, Tagged Playlists, Live Data Feeds and Live Media Feeds changes are propagated differently. Each of these entities has an underlying mRSS feed, and after retrieving them from the presentation, a player checks for changes in each feed separately with a frequency defined by the TTL
 property of Tagged Playlists and Live Media Feeds in BrightAuthor:connected.
Do the logs show when there has been a successful sync with the cloud?
You can look for the sync.checkforcontent.request message received
 entries in the player's system log (available via the remote DWS) to monitor these events. If the player is disconnected and/or does not accept messages, the server repeats them multiple times with decreasing frequency and eventually stops. The player also checks for missed settings and schedule updates every six hours and retries if it cannot reach bsn.Content. It requests settings and schedule from the server after each reboot as well.
Do I need to configure my firewall to accept any inbound connections from BSN.Cloud?
No. BSN.Cloud does not initiate any contact with BrightAuthor:connected or players. BrightSign software (BrightAuthor:connected, BOS, autoruns, plugins, etc.) initiates connections, send requests, or subscribe to events, and the server replies. There are no cases when a server sends a request to a player, which would be impossible in most cases anyway since players are behind firewalls/gateways.
The BSN.Cloud Ports and URLs for Players and Software page lists the services and ports which BrightAuthor:connected and players access in outbound connections.
Do I need to allow outbound connections from Players to TCP port 80? If so, why?
Yes, at least one service requires this, but there nothing sensitive in that traffic. Only two server endpoints listen on TCP port 80 and do not require transport-level encryption (as described on this page):
time.brightsignnetwork.com
services.brightsignnetwork.com
The first is an NTP server and has other endpoints as well, and the second is used only to check the connection with the cloud at the early stages of the BOS boot. In both cases, it is impossible to use TLS because the handshake and certificate validation are possible only when boot is finished and the player's clock is initialized correctly.