Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The storage object provides functions related to the player storage. This object is available as of BOS 9.0.168.

system IDL

Code Block
languagejs
[
    constructor()
] interface Storage {
    Promise<void> eject(String mountPoint);
    Promise<void> format(String mountPoint, String fileSystemType);
};
Panel
borderColor#3D3D3D
bgColor#F4F4F4
titleColor#3D3D3D
borderWidth0
titleBGColor#3D3D3D
borderStylesolid

ON THIS PAGE

Table of Contents
indent20px

Object Creation

To create a storage object, first load the brightsign/storage module using the require() method. Then create an instance of the storage class.

Code Block
languagejs
var storageClass = require("@brightsign/storage");
var storage = new storageClass();

Storage

Use this interface to call the following methods:

eject()
Code Block
languagejs
Promise<void> eject(String mountPoint)

Ejects the player storage

format()
Code Block
languagejs
Promise<void> format(String mountPoint, String fileSystemType)

Formats the player storage