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The videomodeconfiguration object allows you to configure the video resolution and retrieve video output settings.
videomodeconfiguration IDL
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interface VideoModeConfiguration {
Promise<ModeList> getAvailableModes();
Promise<Mode> getBestMode(String connector);
Promise<Mode> getActiveMode();
Promise<Mode> getConfiguredMode();
Promise<SetModeResult> setMode(Mode mode);
Promise<SetModeResult> setCustomModeline(String modeline)
Promise<ScreenConfigList> getScreenModes();
Promise<SetModeResult> setScreenModes(ScreenConfigList configs);
};
interface Mode {
attribute String modeName;
attribute String colorSpace;
attribute String colorDepth;
attribute int frequency;
attribute bool dropFrame;
attribute int width;
attribute int height;
attribute int graphicsPlaneHeight;
attribute int graphicsPlaneWidth;
attribute bool preferred;
attribute bool interlaced;
attribute int overscan;
};
interface SetModeResult {
attribute bool restartRequired;
};
interface ScreenConfig {
attribute String outputName;
attribute String videoMode;
attribute int screenX;
attribute int screenY;
attribute String transform;
attribute bool enabled;
}; |
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bgColor | #F4F4F4 |
titleColor | #3D3D3D |
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titleBGColor | #3D3D3D |
borderStyle | solid |
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Object Creation
To create vidoemodeconfiguration object, first load the brightsign/videomodeconfiguration
module using the require()
method. Then create an instance of the videomodeconfiguration class.
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var VideoModeConfigurationClass = require("@brightsign/videomodeconfiguration");
var videoConfig = new VideoModeConfigurationClass(); |
VideoModeConfiguration
Use this interface to retrieve and modify the video-mode settings.
getAvailableModes()
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Promise<ModeList> getAvailableModes() |
Returns a list containing all video modes supported by the player. Each supported video mode is listed as a Mode
instance.
getBestMode()
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Promise<Mode> getBestMode(String connector) |
Returns the largest supported video mode, as reported by the display via EDID. The video connector can be specified as "hdmi" or "vga" (these values are case sensitive). If the display does not return a resolution value over EDID, this method returns a blank string. If no display is connected, this method returns "Cannot read edid information".
getActiveMode()
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Promise<Mode> getActiveMode() |
Returns a Mode
interface containing information about the current active video mode.
getConfiguredMode()
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Promise<Mode> getConfiguredMode() |
Returns a Mode
interface containing information about the video mode that has been configured with the setMode()
method. If the video mode has not been configured with setMode()
(or if it has been set to "auto"), this method will return null.
setMode()
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Promise<SetModeResult> setMode(Mode mode) |
Sets the video output mode using a passed Mode
interface. This method returns a promise containing a SetModeResult
interface that indicates whether a reboot is required for the specified video settings to take effect.
setCustomModeline()
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Promise<SetModeResult> setCustomModeline(String modeline) |
Sets the custom videomode with the supplied modeline (see Applying a Custom Resolution). The custom videomode can then be selected using setMode.
getScreenModes()
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Promise<ScreenConfigList> getScreenModes() |
Returns an array which describes each available output on your player hardware and how those outputs are configured. This method has been implemented as of BOS 9.0.15.
The ScreenConfig interface contains the returned settings from getScreenModes():
outputName
string: HDMI-1, 2, 3, or 4videoMode
string: The videomode can be either:A known BrightSign format videomode (for example, 1920x1080x60p)
A full modeline as described onthis page
auto which differs slightly from previous platforms. auto isn’t recommended when using multiple outputs because the canvas positions are fixed and so if a screen uses an unexpected resolution, it won’t be positioned correctly in the canvas.
screenX
int: The position of the screen on the canvas. The origin (0,0) is the top left corner, and each screen can be positioned relative to it. This allows gaps to be left on the canvas between screens for bezel compensation.screenY
int: The position of the screen on the canvas. The origin (0,0) is the top left corner, and each screen can be positioned relative to it. This allows gaps to be left on the canvas between screens for bezel compensation.transform
string: One of normal, 90, 180 or 270 rotations. Each screen can be rotated independently and when a screen is rotated, all content including video will be rotated.enabled
bool: Whether the screen is enabled for output
setScreenModes()
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Promise<SetModeResult> setScreenModes(ScreenConfigList configs) |
Takes the same format as argument that getScreenModes()
returns. By default a single screen is enabled. The player uses full resolution graphics if any of the videomodes configured using SetScreenModes
use the :fullres
modifier. See this note to understand how the x/y display coordinates work with output resolution.
This method has been implemented as of BOS 9.0 and later.
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Mode
This interface contains the settings of a video-mode configuration.
In 4K modes, the graphics plane may be smaller than the video plane and output. In these cases, the graphics plane is upscaled to match the video plane/output.
modeName
string: A description of the video mode (as well as any additional video-mode parameters). The video mode can also be set to "auto", “gfxmemlarge”, or "custom" which will use the mode configured using setCustomModeline.colorSpace
string: The color space of the video signal ("rgb", "yuv420", or "yuv422")colorDepth
string: The color depth of the video signal ("8bit", "10bit", or "12bit")frequency
int: The frame rate of the video outputdropFrame
bool: A flag indicating whether the video timecode utilizes drop frameswidth
int: The width of the video outputheight
int: The height of the video outputgraphicsPlaneHeight
int: The width of the graphics planegraphicsPlaneWidth
int: The height of the graphics planepreferred
bool: A flag indicating whether the video mode is the preferred mode, which instructs the player to only use the video mode if the display EDID indicates that it is supported. Otherwise, the output will default to "auto" mode. If no EDID is detected at bootup, the player will output the preferred video mode. If an HDMI® hotplug event occurs afterward, then the player will perform the preferred video-mode check again. Note that preferred mode ignores video profile settings (i.e. color space and bit depth).interlaced
bool: A flag indicating whether the video output is interlacedoverscan
int: A flag indicating whether the video output is using an overscan setting or not
SetModeResult
This interface is returned by the setMode()
method.
restartRequired
bool: A flag indicating whether or not a reboot is required for the change in video settings to take effect.
ScreenConfig
outputName
stringvideoMode
stringscreenX
intscreenY
inttransform
stringenabled
bool
Example
This script retrieves the largest supported video mode (as reported by the display EDID over HDMI) and sets the video output to this mode. It then reboots the player if required.
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var VideoModeConfigurationClass = require("@brightsign/videomodeconfiguration");
var videoConfig = new VideoModeConfigurationClass();
var SystemClass = require("@brightsign/system");
var system = new SystemClass();
var bestRes = "";
videoConfig.getBestMode("hdmi").then(
function(data) {
bestRes = data;
})
.catch(
function(data) {
console.log(JSON.stringify(data));
});
var configData = {};
configData.modeName = bestRes;
videoConfig.setMode(configData).then(
function(data) {
if (data.restartRequired === true) {
system.reboot();
} else {
console.log("Reboot not required.")
}
})
.catch(
function(data) {
console.log(JSON.stringify(data));
}); |