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Specify hostname: Check this box to specify a custom hostname for the player on the network. By default, the player serial number is used to generate a unique hostname (i.e. "brightsign-<serial_number>").
Use Proxy: Check this box if you want the player to use a proxy server.
Address: Enter the address of the proxy. If you need to provide a user name and password for the proxy, use this format: <user name>:<password>@<proxy server address> (e.g. “admin:root@myproxy.com”).
Port: Enter the port number of the proxy. If you do not specify a port number, the player will default to using port 1080.
Proxy Bypass: Use the Add Host button to add host names to the proxy bypass list. Host names that are checked will be accessed directly, rather than using the specified proxy server. Entering a host name such as "example.com" will exempt "example.com", "example.com:80", and "www.example.com" from the proxy setting. This feature includes bypass options for the BrightSign Network (content downloads, log uploads) and BrightSign Network Feeds (Dynamic Playlists, Live Media Feeds, Live Text Feeds) by default. Note that you must use a host name - IP addresses don't work.
Wired/Wireless
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Info |
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NoteThe TxPower value does not modify the power level of the Bluetooth transmitter (this requires physical attenuation). Rather, the TxPower value is transmitted to Bluetooth clients in the BLE advertisement. Clients can then compare this value to the current RSSI of the signal to determine their approximate distance from the beacon. |
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Enable playback logging: Records playback start and end times, zone names, media types, and file names.
Enable event logging: Records timestamps, state names, zone names, event types, and event data.
Enable state logging: Records current and last state names, timestamps, and media types.
Enable diagnostic logging: Records timestamps, firmware and script versions, and the current presentation.
Enable Variable logging: Records the current and default values of all User Variables in the presentation. This log is only generated when logs are uploaded to a custom log handler URL.
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TipSee this FAQ to learn how to read player logs. |
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