Object Creation
To create a storage object, first load the brightsign/storage
module using the require()
method. Then create an instance of the storage class.
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var storageClass = require("@brightsign/storage"); var storage = new storageClass(); |
Storage
Use this interface to call the following methods:
eject()
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Promise<void> eject(String mountPoint) |
Ejects the player storageThe storage device is prepared for safe removal and may be physically ejected if that is supported by the storage device.
format()
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Promise<void> format(String mountPoint, String fileSystemType) |
Formats the player storagespecified drive using one of the file systems listed below:
vfat
(FAT32, DOS/Windows file system): Readable and writable by Windows, Linux, and MacOS.exfat
(DOS/Windows file system): Supported on Series 3, 4 and 5 players.ext2
(Linux file system): Writable by Linux and readable by Windows and MacOS with additional software.ext3
(Linux file system): Writable by Linux and readable by Windows and MacOS with additional software.ext4
(Linux file system): Writable by Linux and readable by Windows and MacOS with additional software. This is the recommended file system for SSD devices and USB hard drives.
Examples
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const Storage = require("@brightsign/storage");
let storage = new Storage();
storage.eject("/storage/sd").then(() => { console.log("SD card can now be removed\n"); } ); |
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const Storage = require("@brightsign/storage");
let storage = new Storage();
storage.format("/storage/sd", "vfat").then(() => { console.log("SD card has been formatted\n");}); |