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All player subscription entities are structured as follows:

entity:

  • Id int:  The unique identifier for the subscription instance

  • Device DeviceInfo

    • Id int:  The unique identifier for the device

    • Serial string: The serial number of the device

  • Type PlayerSubscriptionTypeWhether the network is "Content" or "Control"

  • ActivityPeriod TimeSpanThe time span during which the subscription has been active. See TimeSpan for more information about this data type.

  • Status DeviceSubscriptionStatus: Either "Active", "Suspending", or "Suspended"

  • CreationDate DateTimeThe creation date of the subscription.

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  •  See DateTime for more information about this data type.

  • ActivationDate

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  • Nullable<DateTime>: The date on which the subscription was activated, if available.

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  •  See DateTime for more information about this data type.

  • SuspensionDate

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  • Nullable<DateTime>: The date on which the subscription was suspended, if available.

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  •  See DateTime for more information about this data type.

  • ExpirationDate

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  • Nullable<DateTime>The date on which the subscription will expire, if available.

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  •  See DateTime for more information about this data type.