The pointer object provides information about screen-input devices connected to the player.
pointer IDL
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interface Pointer {
Promise<bool> isMousePresent();
Promise<bool> isMultiTouchPresent();
Promise<void> enableCursor(bool);
}; |
Panel |
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borderColor | #3D3D3D |
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bgColor | #F4F4F4 |
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titleColor | #3D3D3D |
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borderWidth | 0 |
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titleBGColor | #3D3D3D |
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borderStyle | solid |
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Object Creation
To create a pointer object, first load the brightsign/pointer
module using the require()
method. Then create an instance of the pointer class.
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var pointerClass = require("@brightsign/pointer");
var pointer = new pointerClass(); |
Pointer
Use this interface to determine whether a screen-input device is present.
isMousePresent()
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Promise<bool> isMousePresent() |
Returns true
if a mouse is connected to the player.
isMultiTouchPresent()
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Promise<bool> isMultiTouchPresent() |
Returns true
if a multitouch device is connected to the player.
enableCursor()
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Promise<void> enableCursor(bool) |
Display a cursor if the parameter passed is true
.
Example
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var PointerClass = require("@brightsign/pointer");
var pointer = new PointerClass();
pointer.isMousePresent().then(
function(data) {
console.log("***Mouse Present***");
console.log(JSON.stringify(data));
})
.catch(
function(data) {
console.log(JSON.stringify(data));
});
pointer.isMultiTouchPresent().then(
function(data) {
console.log("***MultiTouch Present***");
console.log(JSON.stringify(data));
})
.catch(
function(data) {
console.log(JSON.stringify(data));
}); |