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pointer

pointer

The pointer object provides information about screen-input devices connected to the player.

pointer IDL

interface Pointer { Promise<bool> isMousePresent(); Promise<bool> isMultiTouchPresent(); Promise<void> enableCursor(bool); };

Object Creation

To create a pointer object, first load the brightsign/pointer module using the require() method. Then create an instance of the pointer class.

var pointerClass = require("@brightsign/pointer"); var pointer = new pointerClass();

Pointer

Use this interface to determine whether a screen-input device is present.

isMousePresent()
Promise<bool> isMousePresent()

Returns true if a mouse is connected to the player.

isMultiTouchPresent()
Promise<bool> isMultiTouchPresent()

Returns true if a multitouch device is connected to the player.

enableCursor()
Promise<void> enableCursor(bool)

Display a cursor if the parameter passed is true.

Example

var PointerClass = require("@brightsign/pointer"); var pointer = new PointerClass(); pointer.isMousePresent().then( function(data) { console.log("***Mouse Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); }); pointer.isMultiTouchPresent().then( function(data) { console.log("***MultiTouch Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); });








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