...
Returns true
if a multitouch device is connected to the player.
Example
Code Block | ||
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var PointerClass = require("@brightsign/pointer"); var pointer = new PointerClass(); pointer.isMousePresent().then( function(data) { console.log("***Mouse Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); }); pointer.isMultiTouchPresent().then( function(data) { console.log("***MultiTouch Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); }); |