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The pointer object provides information about screen-input devices connected to the player.
Object Creation
To create a pointer object, first load the brightsign/pointer
module using the require()
method. Then create an instance of the pointer class.
var pointerClass = require("@brightsign/pointer"); var pointer = new pointerClass();
Pointer
Use this interface to determine whether a screen-input device is present.
isMousePresent()
Promise<bool> isMousePresent()
Returns true
if a mouse is connected to the player.
isMultiTouchPresent()
Promise<bool> isMultiTouchPresent()
Returns true
if a multitouch device is connected to the player.
enableCursor()
Promise<void> enableCursor(bool)
Display a cursor if the parameter passed is true
.
Example
var PointerClass = require("@brightsign/pointer"); var pointer = new PointerClass(); pointer.isMousePresent().then( function(data) { console.log("***Mouse Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); }); pointer.isMultiTouchPresent().then( function(data) { console.log("***MultiTouch Present***"); console.log(JSON.stringify(data)); }) .catch( function(data) { console.log(JSON.stringify(data)); });