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All player entities are structured as follows:
entity
:
Id
int
...
read-only: A unique identifier for the device instance
Serial
string read-only:
...
The device serial number
Model
string read-only: The model name and suffix (see Player Models Enumeration (
...
...
06))
Family
PlayerFamily read-only: The model family of the device (see Player Family Enumeration (
...
...
06))
RegistrationDate
DateTime read-only: A UTC timestamp indicating when the player instance was registered.
...
See DateTime for more information about this data type.
LastModifiedDate
DateTime read-only: A UTC timestamp indicating when the player instance was last modified. See
...
DateTime for more information about this data type.
Settings
PlayerSettings read-write:
...
Returns the Player Settings Entity
Status
PlayerFullStatus read-only: Returns the Player Full Status EntitySubscription
PlayerSubscription read-only: Returns the Player Subscription EntityTaggedGroups
TaggedGroupInfo[] read-only:Id
int read-only: The unique identifier for the tagged groupName
string read-only: The name of the tagged group
Tags
Dictionary<string, string> read-write: An object where the tag keys are object properties and the tag values are the values of these properties. See the example below but note that the value is not necessarily "Country", "City", and "Number", but can be any object property value:string::[Device].<Country>
: "Ukraine"string::[Device].<City>
: "Odesa"number::[Device].<Number>
: "1"
Permissions
Permission[] read-write: The device permissions entity. See the Permission Entity.