All player entities are structured as follows:
entity
:
Id
A unique identifier for the device instanceint
:Serial
The device serial numberstring
:Model
The model name and suffix (see Player Models Enumeration (2020/10))
:string
Family
The model family of the device (see Player Family Enumeration (2020/10))PlayerFamily
:RegistrationDate
A UTC timestamp indicating when the player instance was registered. See DateTime for more information about this data type.DateTime
:LastModifiedDate
A UTC timestamp indicating when the player instance was last modified. See DateTime for more information about this data type.
:DateTime
Settings
Returns the Player Settings EntityPlayerSettings
:Status
Returns the Player Full Status EntityPlayerFullStatus
:Subscription
Returns the Player Subscription EntityPlayerSubscription
:TaggedGroups
TaggedGroupInfo[]
:Id
The unique identifier for the tagged group
:int
Name
The name of the tagged groupstring
:
Tags
An object where the tag keys are object properties and the tag values are the values of these properties. See the example below but note that the value is not necessarily "Country", "City", and "Number", but can be any object property value:Dictionary<string, string>
:string::[Device].<Country>:
"Ukraine"string::[Device].<City>:
"Odesa"number::[Device].<Number>:
"1"
Permissions
The device permissions entity. See the Permission Entity.Permission[]
: