Player Network Settings Entity (2022/06)
All player network settings entities are structured as follows:
entity
:
Hostname
string read-write:Â The name of the host deviceProxyServer
URL read-write:Â The URL address of the proxy serverProxyBypass
string[] read-write:Â The proxy bypass server namesÂTimeServers
URL[] read-write:Â A collection of base URLs pointing to NTP or any general web server for time synchronization.Interfaces
PlayerNetworkInterfaceSettings[] read-write:Â See Player Network Interface Settings Entity (2022/06). Supported representations include:Type
PlayerNetworkInterfaceType read-write: One of "Ethernet", "Cellular", "WiFi", "Virtual", or "Other"