/
pointer

pointer

The pointer object provides information about screen-input devices connected to the player.

pointer IDL

interface Pointer { Promise<bool> isMousePresent(); Promise<bool> isMultiTouchPresent(); Promise<void> enableCursor(bool); };

Object Creation

To create a pointer object, first load the brightsign/pointer module using the require() method. Then create an instance of the pointer class.

var pointerClass = require("@brightsign/pointer"); var pointer = new pointerClass();

Pointer

Use this interface to determine whether a screen-input device is present.

isMousePresent()
Promise<bool> isMousePresent()

Returns true if a mouse is connected to the player.

isMultiTouchPresent()

Returns true if a multitouch device is connected to the player.

enableCursor()

Display a cursor if the parameter passed is true.

Example








Related content

pointercalibration
pointercalibration
More like this
usbhotplug
usbhotplug
Read with this
usbhidemulator
usbhidemulator
More like this
assetrealizer
assetrealizer
Read with this
keyboard
More like this
messageport
messageport
Read with this