Synchronize Event

 

 

 

 

The Synchronize event synchronizes playback with other BrightSign players on the same local network using UDP. This event is useful for synchronizing playback according to user input. When you add a synchronization event to a state, that state becomes a follower of the state in the leader zone that is issuing the Link Synchronize advanced command as a transition.

This event triggers when a Synchronize command with the same keyword as the Synchronize event is used on another player on the local network. Enter the keyword that corresponds to the Synchronize command in the Specify synchronization keyword field.

For Synchronize events to work, you must ensure UDP communication is configured correctly in Presentation Settings > Interactive > Networking.