Player Network Settings Entity (2020/10)
All player network settings entities are structured as follows:
entity
:
Hostname
string:Â The name of the host deviceProxyServer
Uri:Â The Uri address of the proxy serverProxyBypass
string[]:Â The proxy bypass server names (IP addresses don't work)TimeServers
Uri[]:Â A collection of base Urls pointing to NTP or any general web server for time synchronization.Interfaces
PlayerNetworkInterfaceSettings[]:Â See Player Network Interface Settings Entity (2020/10). Supported representations include:Type
PlayerNetworkInterfaceType: One of "Ethernet", "Cellular", "WiFi", "Virtual", or "Other"