Super State
If you create a large, complex interactive playlist, you will likely run into two problems: You’ll find yourself having to create a large number of redundant events, and it will become difficult to keep track of numerous branching states and conditions. Super States are implemented to alleviate these problems and make complex interactive presentations manageable.
State Properties
Name: The name of the state
Initial State: Select this to make this state the home screen
Notes
This section lets you store important information about the Super state for future users. It can be modified at any time.
Advanced
This section lets you add commands to your presentation to extend its functionality. See Commands and Conditional Targets | Commands for more information.
Using Super State
The Super State functions as both a state and a self-contained interactive playlist. A Super State can be transitioned into and out of using any event, but double-clicking reveals the interactive playlist canvas contained within the original. This canvas lets you add media states from Widgets to the Super State. To exit the canvas, click the Zone description located in the top left corner of the canvas. This will take you back to the Zone Content canvas.
Several behaviors are unique to the Super State:
Each Super State contains a Home State: A transition to a Super State will point to the initial state within the Super State by default. However, you can point the transition to any other state within the Super State by opening the event and selecting the desired state from the Specify next state drop down menu.
Super States can be nested inside other Super States: You can use the breadcrumb trail above the playlist area to keep track of where you are within the hierarchy of Super States.
Super States can have Entry and Exit Commands: Entry Commands are triggered when any state within the Super State is transitioned to. If a Super State is contained within one or more other Super States, a transition to or from that Super State will trigger Entry/Exit commands on all other Super States that will need to be moved through for the transition to reach its destination. Commands will be executed in sequential order, depending on whether the transition is ascending or descending through a hierarchy of Super States.
You can copy and paste, export Super States: All events, states, commands, and other Super States contained within the Super State will be copied over as well.